The Ultimate Guide
To Fighting and Winning

By Dr. Russ Horine, President, Fight-Fast Direct, Inc.

 

Part 25 

“A desire to resist oppression
is implanted in the nature of man.”

Tacitus

 

Dear Friend:

You’re in the final stretch… congratulations.

 But before you get too excited, you don’t know everything yet… there’s plenty more. Let’s take a look at how you can begin to take what you’ve learned so far and develop a fight system that fits you like a glove. Now here’s where begin to suggest specific DVD packages, but I don’t want to confuse you with the dozens and dozens of packages I’ve got available to you (help… which one do I choose) so I’ve put together three packages for you to get you started – a silver, gold and platinum package that will get you up to speed quickly and without a lot of fuss.

 Anyway, some of this material you’ll recognize as we’ve already covered it earlier. I did this only because I want you to putting together the pieces into a cohesive picture.

 But before I say anything more, let’s first talk more about how you can build your own personal combat system. Here we go…

“Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well-armed lamb contesting the vote.”
– Benjamin Franklin

Designing a Personal Combat System

At this point you probably know more about fighting and winning than MOST guys. But that’s not good enough. Ultimately you’ll want to end up in a place where you’ve designed your very own personal combat system. One custom made just for you. The good news is that without a lot of trouble you can take it to the “next level” – essentially becoming a black belt level fighter very quickly and without much training.

Our extensive DVD instructional library allows you a unique opportunity to pick and choose from dozens of instructors – all of whom were personally hand-picked by me for their unique abilities, experience, and ability to teach. I created this library because up until this point it was virtually impossible for guys like you to be taught by any one of these instructors. Most are well respected, fighting men who lead dangerous lives as spec op “black bag” soldiers, hardened street brawlers, experienced cage fighters, or the like.

 And let’s say you DID manage to get a hold of one of these fight instructors (and convinced him not to kill you), the cost and time involved would make little sense.

 There’s no need to reinvent the wheel my friend. Everything you need to build your own personal combat system has already been created for you.

 The first step in designing your own personal fighting system is to break up the fight into its component parts. Now a fight is a fluid state. It simply cannot be artificially dissected into parts and still be a fight -- so breaking it down into its component parts is a compromise. Never-the-less we need to do it to clarify some points.

Fighting Ranges -- A fight can be roughly divided into 4 Fighting Ranges. I’ve got a lot of good DVD packages explaining this in detail including:

a.       Paul Vunak’s “Street Safe I” package

b.      Tom Cruise’s “How To Build A Streetfighter In 40 Hours”

c.       Frank Cucci’s “Seal Team Unarmed Combat Course” package.

You’ll discover dozens of fighting range secrets that would be impossible for me to fully cover here – but here’s a quick idea of some hand-to-hand fighting ranges:

  1. Weapons Range: This distance represents the reach of a club, knife, gun, pepper spray, or improvised weapon. Obviously there’s a LOT you need to consider for anyone armed with a weapon. For example, police officers consider anyone armed with a knife is a lethal threat anywhere within 30 feet. Now that may seem like a huge distance, but research has PROVEN over and over that a determined person armed with a knife can close a distance of 30 feet and inflict lethal wounds before an officer can draw his weapon and shoot.

 There are some more surprises – like when you should charge an assailant armed with a gun (and when you shouldn’t)… how you can easily disarm a weapon… when to run like hell (and when to hold your ground)… and tons of improvised weapons tricks (you gotta see how Bob Taylor throws a sticks a simple paperclip in “Dead Eye Power Throwing”) that will get you out of most hairy situations.

  1. Striking  Range: This is the distance you can reach someone with an arm or a leg and is the fighting range that most martial arts deal seemed concerned with. There are many tools and nasty tricks you can use from this range and my little company has produced many excellent DVD instructional packages addressing this fighting range including:
    1. Russian “super soldier” Vladimir Vasiliev’s “Russian Fighting System…
    2. Christophe Clugston’s “Combat JKD”
    3. Mike Goldbach’s “3 Fighting Secrets” 
  1. Close in Range: Sometimes called the “trapping range” this is within a foot of your opponent and it’s where you’ll be able to end a fight within seconds using such simple moves as head butts, knees, and elbows. These are high-damage moves that can mean hospitalization, permanent injury or death for your adversary, so use them wisely and be careful when practicing (I’ve seen well-trained fighters get knocked unconscious while “practicing” these moves).

 Curiously, many martial arts don’t have many tactics that cover this fighting range, but in terms of ending a fight fast, the Close-In Range is where it’s at. The problem is the transition from Striking Range to Close-in Range because it’s unlikely your adversary will allow you to simply walk up to within one foot without striking you. But the good news is there are dozens of transition tricks to get you into position for a “lights out” finishing move. Some of my favorites are:

    1. Paul Vunak’s “Street Safe I” package…
    2. Jim West’s “Fight To Win” package…
    3. James Painter’s “Rock N Roll Prison Fighting” system…
  1. Ground Range: Often referred to as grappling. Ground fighting in the real world is NOT the same as what you see in the high school gymnasium or a Mixed Martial Arts (MMA) match. I don’t care if you took state championship in wrestling, there are a couple of things you need to consider before willfully taking it to the ground. First, most fights do not take place on padded floors with plenty of open space. Nope, sorry to say that -- unless you’re lucking enough to get into a real fight inside a dojo – you’ll be rolling around on tile, concrete or asphalt with plenty of obstacles to run into. Even if you win you’ll be scraped and bang-up to a bloody pulp.

 Another thing, ground fighting often means long minutes tangled together on the ground (anyone who’s watched a wresting or UFC match can attest that it’s a slow methodical process). But on the street you must ALWAYS operate under the assumption that your adversary has various goons and buddies who’d be more than delighted to kick and stomp your head while you’re struggling to get that Full Nelson applied. So there are good reasons you want to end it fast… on your feet.

 Despite all this, I would recommend that you learn a dozen or so simple but effective ground moves because any fight that lasts more than 12 seconds almost always goes to the ground. So you’ve got no choice but to discover some tricks that’ll get you out of a pinch. I’ve got a few recommendations for you that’ll either let you end it on the ground fast, or get him off of you instantly:

a.                          Ultimate Ground Fighting – with Sharam Moosavi. Dozens of solid groundfighting secrets that work on the street.

b.                          Escape From Impossible Holds – with Mark Hatmaker. A ton of material that will allow you to escape quickly from even the most experienced ground fighting holds.

c.                          Paul Vunak’s “Street Safe III” – Advanced (but easy to learn) moves designed to get him off you quickly. This is very ugly material that you’ll only want to use in a desperate situation.

 Alright… I can already hear an uproar from the black-belt crowd screaming that these four “ranges” do not cover the multitude of ranges often taught in martial arts. That’s right… some fight systems teach 5, 6, 7 ranges and more. There’s the “Kicking Range” and a “Punching Range”, a “Trapping Range”… some utilize a “Short Weapons Range” and a “Long Weapons Range” and on and on.

 This is all fine. My only point is that you consider (but not over think) your use of space in obvious ways. Because I don’t care how well-trained you are in a particular punch – it won’t work if your adversary is fifteen feet away. Yes… another of my classic ridiculous examples, but you get my point.

 On the other hand I’ve seen some fight systems hinge so tightly on “fighting ranges” that it becomes a pre-occupation for the fighter (“am I within 2.5 feet?... okay… time to retool myself from kicking range to punching range”).

 Again… you haven’t got time to “think” about various tactics, ranges, and techniques. You simply must keep target awareness then use the most appropriate tool to strike.

 Til next time…

 

Dr. Russ Horine
Prez, Fight-Fast.com

 

 

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